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Deterrence game theory is a new field of study developed in the Deterrence Era. It focus on the dark forest deterrence created by Luo Ji.

Theory[]

The main elements of deterrence are these: the deterrer and the deteree (in dark forest deterrence, humanity and Trisolaris); the threat (broadcasting the location of Trisolaris so as to ensure the destruction of both worlds); the controller (the person or organization holding the broadcast switch); and the goal (forcing Trisolaris to abandon its invasion plan and to share technology with humanity).

When the deterrent is the complete destruction of both the deterrer and the deteree, the system is said to be in a state of ultimate deterrence. Compared to other types of deterrence, ultimate deterrence is distinguished by the fact that, should deterrence fail, carrying out the threat would be of no benefit to the deterrer.Thus, the key to the success of ultimate deterrence is the belief by the deteree that the threat will almost certainly be carried out if the deteree thwarts the deterrer’s goals. This probability, or degree of deterrence, is an important parameter in deterrence game theory. The degree of deterrence must exceed 80 percent for the deterrer to succeed.

Reference[]

The Death End (Excerpt from A Past Outside of Time: The Ghost of the Wallfacers: The Swordholder)

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